![]() Once you're there quickly press Down again and drop below to the small opening you entered the room via (you need to tour the entire chamber to get enough Shinesparking charge time). This way you'll grab the Missile Tank and soar over to the top-right corner of the room. Spring jump up to the platform above and Shinespark into the slope on the right. Press Down just after you blow through the two Ripper floating around and as Samus reaches the left side of the room. You'll then zip into a small chamber filled with a narrow network of tunnels where you'll find Missile BR.08. Samus will fly through into the shaft and blow through Speed Booster blocks at the base of the large rocky cliff straight ahead. Before the charge runs out press A and hold Left. Quickly dash past the small slope near the door and shoot the door open before activating the Morph Ball. Once you're in the following shaft immediately crouch when Samus flashes and run back through the door. Run back to the left and quickly blow open the door. Run over to the edifice on the far right. Near the door on the left end you'll see a small slope in the ground. First, head over to the long corridor where you first encountered Deorem. This Super Missile is actually in the same room as Missile BR.05 but you'll need to execute Shinespark techniques to reach it. You'll first need both the Hi-Jump Boots and Speed Booster to reach this trickster.
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